![]() ![]() The smite effect remains until the target of the smite is dead or the next time the war saint regains spells. If the smite targets a creature that's not of the war saint's opposed alignment, the smite is wasted with no effect. In addition, while smite is in effect, the war saint gains a deflection bonus equal to his Charisma modifier (if any) to his AC against attacks made by the target of the smite. Regardless of the target, smite attacks automatically bypass any DR the target possesses. If the target of his smite is an outsider with the subtype corresponding to his opposed alignment, the bonus to damage on the first successful attack increases to 2 points of damage per war saint level he possesses. If this target is of his opposed alignment, the war saint adds his Charisma bonus (if any) to his attack rolls and adds his war saint level to all damage rolls made against the target of his smite. As a swift action, the war saint chooses one target within sight to smite. Smite (Su): At 4th level, a war saint can focus his powers against his chosen foes. This ability replaces the bonus feat gained at 3rd level. ĭivine Grace (Su): At 3rd level, a war saint gains the paladin’s divine grace ability. If the war saint worships a deity with unarmed strike as its favored weapon, the war saint gains Improved Unarmed Strike as a bonus feat.īlessings (Su): The war saint may choose the new Righteous Blessing. He is also proficient with all types of armor (heavy, light, and medium), and with shields (except tower shields). ![]() Weapon and Armor Proficiency: The war saint is proficient with all simple and martial weapons, as well as the favored weapon of his deity. ![]() The war saint gains a number of ranks at each level equal to 2 + Int modifier. (Original Concept by Elghinn Lightbringer )īonus Skills and Ranks: The war saint may select three paladin skills to add to his class skills in addition to the normal warpriest class skills. Not above destroying powerful enemies of their sect, the war saint attempts to temper his penchant toward righteous wrath with mercy and justice. As such, they conduct themselves according to a strict code as they strive to live the life of a true saint. War saints are imbued, in part, with the powers of the chosen warriors of light–the paladin. However, some are not content with their calling and seek a higher investiture of divine power. For more, be sure to read our best weapons guide for Pathfinder: Wrath Of The Righteous.Warpiests are often found in the heat of battle, striking down foe and infidel alike. Hopefully, this Pathfinder: Wrath Of The Righteous best builds guide helped you choose the character you want to use for your playthrough. Best Feats: Toughness, Heavy Armor Focus.Skill Points: Athletics, Persuasion, Knowledge (World).If you want to deal the most damage to all undead, then pick the Holy Light Paladin. Best Feats: Weapon Finesse, Two-Weapon Fighting.Skill Points: Trickery, Mobility, Stealth.Vanguards are brutal warriors that can turn the tide of combat. Bloodlines: Arcane Bloodline, Celestial Bloodline.Best Feats: Evocation, Spell Penetration, Elemental Focus.Skill Points: Knowledge (Arcana), Persuasion, Use Magic Device.This build is the only build in the Wrath of the Righteous that allows you to utilize two bloodlines, which means you gain access to a whole slew of various spells. Best Spells: Magic Missile, Shield, True Strike.Best Feats: Arcane Strike, Two-Weapon Fighting.Skill Points: Mobility, Trickery, Stealth, Perception, Persuasion.If you want to play as a hybrid ranged and melee class, then this Rogue subclass is perfect. Skill Points: Lore (Nature), Perception, Knowledge (Arcana).This is also the only Druid subclass with necromantic spells. Best Feats: Intimidating Prowess, Persuasiveīlight Druids are infamous for their special use of bombs that are highly efficient in combat. ![]() Skill Points: Athletics, Lore (Religion), Perception, Persuasion.Best Spells: Burning Hands, True StrikeĪmong all six Inquisitor subclasses, the Tactical Leader is clearly the best and most balanced.Race: Human, Aasimar, Tiefling, Dhampir.That's why the Magus class is so powerful: they've got access to every dangerous trick in the game. Skill Points: Athletics, Lore (Religion), PersuasionĬombining melee weapons and magic spells can be deadly.It's the most balanced and universally approachable class in the game. Warpriest is a class that plays offense and defense while providing support along the way. You will learn about the best archetypes, which races to choose, including their backgrounds, how to distribute skill points, which feats and weapons are the best for each particular build, and other additional information for each specific subclass. ![]()
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